Coming ashore…

Getting Kevin's world ready for your visit.

Kevin is waking up…
A little life, unfolding Kevin's Island Connecting to the island…

Kevin

🙂 🌅Waking up
Day 1 06:00
☀️
Make yourself comfortable

A smoother island.

Balance detail and speed for your screen. These settings only affect your view.

Preparing the renderer…

20%

Balances softer edges and fine detail. Used when FSR is on.

A lower setting reduces the cost of drawing the island in the water.

Ambient occlusion under eaves, trunks and rocks. Off saves a little GPU time.

Rendered FPS
Frame submission
Draw calls / frame

Rolling measurements vary with the view. Submission time is measured on the CPU; GPU duration is not measured.

What about frame generation?

FSR 1 upscales real rendered frames. This version does not generate intermediate frames. AMD's newer frame generation needs a different rendering and presentation pipeline; it is not available here.

Welcome ashore

A small island.
A life of its own.

Kevin lives here around the clock. Everyone visits the same world, and his story keeps going when you leave.

01

Take a look around

Drag to look, scroll or pinch to zoom. Click a building or creature for its story. Find Kevin brings you closer; Island view pulls back. Turn Orbit off to keep the camera still.

02

Give him a little encouragement

Wave to lift Kevin's mood. He decides when to eat, rest, gather, and build. You can relax and watch.

03

Help shape what comes next

Open Projects and star an available build. It becomes the shared priority once Kevin's needs and materials allow it.

One island day takes 20 real minutes. The Journal records recent moments; The history of Kevin holds the permanent milestones.

Keyboard: WASD to move · Q / E to turn · Home to find Kevin